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Ryomasa
05-16-2008, 11:23 PM
Username: Ryomasa

GENERAL

Name: Kohaku Ryoma
Gender: Male
Age: 14
School: Higashi Junior High
School Clubs:

Tennis Club
Table Tennis Club
Volleyball Club

Skill Stats:

Stamina: 20
Strength: 10
Defense: 10
Speed: 40
Total Skill Points: 80/80

Status: F-Class
A-T Information: Ryoma's Air Trecks are mainly silver and white in theme, although they don't have much of a custom job, Ryoma has made one major modification; his wheels are mounted on springs with an incredibly high rate of tension. Combined with Ryoma's jumping ability, this gives him an extra spring in his step and allows him to focus on his jump and speed in order to Ride to the fullest. His wheels are pure white with silver streaks, and even the laces are white; the body of the A-Ts are a combination of silver with white designs. In addition, some of the designs have small LEDs in the designs, giving Ryoma's A-Ts a glowing edge.

LOOKS
http://i191.photobucket.com/albums/z43/Ryomasa/Daisuke1.png

Eye Colour: Reddish Brown
Hair Colour: Orange-Red
Skin Tone: Lightly Tanned
Height/Weight: 4'6" (137.2 cm) / 72 lbs. (32.65 kg)
Blood-type: AB
Overall Appearance: The first truly noticeable thing about Ryoma is that he's short. Short-short, like less-than-five-feet short. One of the few short Riders. He's really light, too, weighing only a bit more than seventy pounds. While it is true that very many people could easily lift him up, don't underestimate this particular shorty. Ryoma has incredibly penetrating reddish eyes, eyes that seem to absorb everything about a person in one gazing pass of child-like curiosity. Contrary to most normal Riders, Ryoma has no hint of the winning intent that is present in most Riders, instead radiating an aura of child-like innocence and politeness. His posture is very straight and formal when around his superiors, but other wise very relaxed, like the child he is. He tends to fidget when bored, and seems to have ADD, but this is only because he loses interest in things he doesn't have interest in. He possesses no anger and cites no fear or cause for worry in his opponents. Rarely does true enjoyment show on his face, because unless something is interesting, he'll quickly lose interest. However, if something actually becomes lots of fun for him, his face will light up like a Christmas Tree.

PERSONALITY

Likes:

Anything that resembles tennis
Air Treck
Running
Jumping
Sushi

Dislikes:

Chocolate
Classes
Written Exams
Being in small, enclosed spaces for long amounts of time.
Violent Riders

Hobbies:

Riding with Air Treck
Practicing Tennis/Table Tennis/Volleyball
Jogging

Fears: Claustrophobia, his sister Kohaku Chisato*
Goals: To have fun.
Overall Personality: Ryoma is literally the epitome of politeness, often addressing even the lesser of his superiors as "-sempai" or "-sama." He is very respectful, and it is a rarity to hear anything besides calm, collected, childish thoughtfulness and joy coming from his lips. He almost never uses sarcasm, but rather says what he thinks. This has gotten him into some trouble, but when he causes trouble he is the first to apologize.

He is easily distracted, and he can often be found caught up in a game of shougi or chess, depending on his mood. However, usually he becomes so absorbed with this that he easily loses track of everything else. An example of this is when he was playing chess with another student, when he became so occupied with the game he accidentally addressed his teacher as "pawn-sama." Luckily, the teacher in question found this more amusing than offending, and he was not reprimanded.

In respects to maturity, Ryoma has a childlike level of utter innocence. Ryoma has this problem where everything around him is possibly fun. Note the possibly. He loves things that interest him and could go at it for days on end, but things that don't interest him are dropped within minutes of him trying it.

He revels in trying new things, but only truly enjoys them when he finds them fun. He has been seen coming to classes and practice still half-asleep, but when he starts Riding his eyes light up like Fourth of July fireworks. And, typically, afterwards he can be seen yawning again, as he heads off to the written stuff.

On a side note, he likes moving things. He thinks things that don't move are boring. A windmill that's not moving is nice, but most of the time it's not even worth looking at.

Ryoma is an extremely emotional person and prone to overreacting, which often gets him into trouble. Like a small child, he turns even small things into a huge deal, which he will then rant about for as long as it takes until he's willing to calm down and catch his breath. But he's also a happy-go-lucky character who isn't often upset. This can create its own problems, however...Ryoma is anything but sensitive to the feelings of others and often takes a joke too far. But this does not undermine his generally carefree way of doing things.

He dreams big and often on the spur of the moment. He likes to wander around and do his own thing, which makes the idea of "a free spirit" very applicable to Ryoma. He has been described as "a boy who rarely shows a serious interest in anything." This is generally true, especially given that he has a penchant for goofing around and occasionally causing trouble. But when he is serious about something, it does become that much more significant.

HISTORY

Birthplace: Tokyo
Birthdate: December 25, 1993
Birthtime: 12:00 AM
Parents: Kohaku Tezuka (Father), Kohaku Hisui (Mother)
Siblings: Kohaku Chisato (Sister)*

Overall History: Kohaku Ryoma and Kohaku Chisato were born as fraternal twins to Kohaku Tezuka and Hisui at midnight on the 25th of December, 1993. Both grew up in the same environment, but the difference between the two was astounding, even to their parents. Ryoma and Chisato couldn't have been more different than water and oil. Ryoma was a carefree, innocent, highly immature boy with a lack of interest in most things; Chisato was a mature, devious mind who succeeded in scaring the living daylights out of her brother almost twenty-four hours a day, seven days a week.

As Ryoma progressed through school, he ended up becoming interested in tennis. But not just tennis; any sport or activity, such as table tennis and volleyball, became a singular passion. Whenever he and his classmates would play these sports, Ryoma was always hailed as the "Feather," because of his natural ability to soar through the air like a bird, executing jumps that would shame a high school athlete. However, he wasn't to strong, so he usually played a defensive game, his uncanny speed coming into play in this as well.

It was during this time that Ryoma discovered Air Treck.

The first time he had gotten one, both Ryoma and Chisato had received them for one of their birthdays from a rich uncle. Ryoma immediately took to the skies, revelling in the true feeling of soaring through the air on the marvelous skates. He made many friends through this hobby; as he approached high school, he often went Riding after classes, taking no interest in the Parts Wars.

As a free agent, Ryoma enjoyed watching the battles and observing the other Riders. His only goal was to have fun and become the best he could be; no loss was big enough to upset him, no setback high enough to stop him from climbing over. He pursued Air Treck with the single-minded passion with which he pursued all things related to sports like tennis. It was obvious that Ryoma belonged outside in the air, soarig to his heart's content. His carefree attitude supplanted his desire to fly; Ryoma felt that, in the air, he was liberated, for there was nothing up there but him, leaping higher and higher into the sky that he had come to love.

EXTRA

Extra:
Likes watching anime.
Likes reading manga.
Buys all the OST soundtracks he likes.
Loves to be outside.

Roleplay Sample: It was a beautiful day.

Ryoma smiled as he felt the wind through his hair. Unlike many Riders, who chose to practice in places where they could execute tricks and fancy stunts, Ryoma preferred the city. He could soar over rooftops, his slightly modified Air Trecks granting him the jumping ability to cover the smaller distances in the more domestic district of the town's areas. He strapped on the A-Ts, grinning as he laced them up. He skimmed his hand across the surface of the Air Trecks, smiling happily like a small child.

"Yosh!" he said eagerly. "Time...to..." he took off, taking a soaring jump off the nearby roof.

"Fly!"

He landed easily on the next roof, skating with ease across the surface to the next jump. With a happy bout of laughter he jumped, using his hands to sling his legs up and over, landing easily on the street below. He passed a few of his neighbors on the way, waving happily with a huge smile on his face. He was enjoying himself so much that he just wasn't paying attention where he was going. Before he knew it, he was in the air over a hill he wasn't prepared for.

"Woah!" With a short exclamation of surprise, Ryoma tumbled head over heels, rolling down the hill like a tire down a street. There was a sharp crack that split the air as the one of the wheels on his right A-T struck a rock, but Ryoma was too preoccupied to notice by this point. He crashed in a heap down at the end. "Ow...ow ow ow..." he moaned, rubbing his head frantically as a throbbing bump appeared. As he struggled to his feet, he noticed that the wheel that had struck the rock had a large crack running down it. He instantly froze, an expression of utmost horror spreading across his face. He stammered frantically, as if in shock at what had happened.

"W-wh-what am I g-gonna s-say to Nee-san...?"

----------

*Kohaku Chisato, as it stands now, will be a Player Character played by a good friend of mine.

Ayuki
05-16-2008, 11:28 PM
I flew through it - it was easy and there weren't anything you needed to work on.
I'd be honored to role-play with you some time. :]

ACCEPTED, by Ayuki.

Ryomasa
05-25-2008, 10:43 PM
Username: Ryomasa
RPC: Kohaku Ryoma
Amount of SP: 2 SP + 4 TP
Proof: School Sky Riding (http://www.lounge.sorascans.com/showthread.php?t=3279)
Post Number(s): 1 & 3

ACCEPTED, by Ayuki.

So, new stats!


Stamina: 12
Strength: 3
Defense: 7
Speed: 20
Total Skill Points: 42/4

Also, can we delete the post I made above this one?

Ryomasa
05-26-2008, 11:01 PM
Username: Ryomasa
RPC: Kohaku Ryoma
Amount of SP: 2 SP (4 Left Over, 6 This Post)
Proof: School Sky Riding (http://www.lounge.sorascans.com/showthread.php?t=3279)
Post Number(s): 5

So, new stats!


Stamina: 14
Strength: 3
Defense: 7
Speed: 20
Total Skill Points: 44/44

Ryomasa
06-06-2008, 10:25 AM
Username: Ryomasa
RPC: Kohaku Ryoma

Amount of SP: 1
Proof: School Sky Riding (http://www.lounge.sorascans.com/showthread.php?t=3279)
Post Number(s): 7

Amount of SP: 3
Proof: Into the Clouds (http://www.lounge.sorascans.com/showthread.php?t=3331)
Post Number(s): 2, 4, 6

Stamina: 16
Strength: 3
Defense: 7
Speed: 22
Total Skill Points: 48/48

Ryomasa
08-18-2008, 06:20 AM
Username: Ryomasa
RPC: Kohaku Ryoma

Amount of SP: 2
Proof: School Sky Riding (http://www.lounge.sorascans.com/showthread.php?t=3279)
Post Number(s): 9, 11

Amount of SP: 9 Sp 4 Tp
Proof: Into the Clouds (http://www.lounge.sorascans.com/showthread.php?t=3331)
Post Number(s): 8, 10, 14, 16, 18, 20, 24, 29, 35, 42



Stamina: 18
Strength: 5
Defense: 10
Speed: 26
Total Skill Points: 59/59 + 4 TP

Ryomasa
09-09-2008, 02:45 PM
Username: Ryomasa

RPC: Kohaku Ryoma

Amount of TP: 18 TP

Proof: speed baby speed (http://www.lounge.sorascans.com/showthread.php?t=4068)
Post Number(s): 2, 5, 8, 13, 19

-------------------------------------

Previous Amount of TP: 99 TP
Previous Amount of SP: 59 SP

Current Amount of TP: 117 TP
Current Amount of SP: 63 SP
Leftover TP: 2




Stamina: 18
Strength: 5
Defense: 10
Speed: 30
Total Skill Points: 63/63 + 2 TP

Ryomasa
11-13-2008, 04:08 PM
Username: Ryomasa
RPC: Kohaku Ryoma

Amount of SP: 3 Sp 3 Tp
Proof: A Tale of Two Motors (http://www.lounge.sorascans.com/showthread.php?t=4248)
Post Number(s): 2, 9, 17

Amount of SP: 6
Proof: Freedom Ring (http://www.lounge.sorascans.com/showthread.php?t=4527)
Post Number(s): 2, 4, 6, 8, 10

Amount of SP: 1
Proof: [[-- Ready, Set, Trek?! --]] (http://www.lounge.sorascans.com/showthread.php?t=4854)
Post Number(s): 5


Stamina: 19
Strength: 5
Defense: 10
Speed: 40
Total Skill Points: 74/74

Could we delete all these posts and put my updated stats in my original profile post?

Ryomasa
11-18-2008, 10:43 PM
Reference: Post 1008 (http://www.lounge.sorascans.com/showthread.php?t=202&page=101)


Stamina: 20
Strength: 10
Defense: 10
Speed: 40
Total Skill Points: 80/80

Could we delete all these posts and put my updated stats in my original profile post?

Ryomasa
11-28-2008, 06:14 PM
Jade Road


Origin: Gaia and Wind
Type: Internal Mutation
Regalia: Wind Regalia or Gem Regalia

Using the capabilities of Wind and Gaia, the rider combines the two unique trademarks and fuses the two to make an unconventional, but effective road. This road not only follows the vibrations of the Earth, but the rider also is capable of synchronizing it with the rhythm of the air around him, forming the ultimate hold on a particular being or give the illusion of such. A terrifying combination, but one that requires immense training in both fields of Gaia and Wind.

Uses the idea of resonance to allow the user's ATs to match with the natural frequencies of objects, causing them to bend inwards momentarily, rebound with incredible force and propel the user forward, then settle. However, this AT also deals with interfaces to make the air bend and thus propel the user through the air; the jade road allows for a kick off, while the Wing Road merely allows for Riding.

In essence, the user can create the natural resonance of various substances, creating them with special springs in their ATs which multiply the electronic vibrations of the ATs basic components. By using these frequencies to interfere with objects, the user can give just enough vibration to "bend" the object underneath their feet away from them, and thus propel them when the object bends towards them as a rebound.

This can be done one of two ways: the user can either use a large amount of strength to produce the vibrations needed to fuel the road, or the user can create multiple smaller vibrations of the same frequency that "add" together via constructive interference. Because of the ease of use, the speed method is usually the one most employed. The level of consistency needed to pull this off is incredibly high, because the exact same waves need to be produced in order to achieve maximum "bend."

The drawback of the jade is this: low amounts of vibration are incredibly easy to pull off with almost no effort, but in order to resonate with denser objects and such, increasingly large vibrations are required. These proportionally drain the user's stamina, and also can injure their body if used at frequencies dangerous to human beings; although the damage will be minimal due to the spring suspension, this can become more of a chronic ailment if not taken care of after every use. Another drawback is the general complication of the road. As a combination road it forces its user to specilize in a lot of different things and as a result takes a long time to master.

While this road is not offensive or defensive in nature, the bending ability allows it to go either way as well; with the largest amount of vibration channeled through the ATs, the user can nullify a large variety of attacks; on the other hand, physical contact with the user's ATs will cause vibrations to spread through the target; the effect of these vibrations depends on the intensity.

Credit to Ryomasa for the switches to the Jade road


As the creater of Crescent Road, Ryoma is still unaware as to how far his Road extends. He has, however, gained the ability to manipulate the wind through the bending properties of his ATs. While his strength at using the Road would only serve as distractions, Ryoma is able to bend the air with ease. While granting him properties similar to that of the Wing Road in terms of using interfaces to "stand" upon the air, he specializes more in using the bending for long-range attacks, creating something like the Horn Road's "bullets" by compacting air through bending, and releasing it. These, however, do only about as much damage as the standard punch, but for his purposes they are effective.

By bending the air, in addition to the "bullet" effect as above, he can also use the air to warp the refraction of light and create mirror images of selected objects in the air. As of right now, he only has the ability to create illusions of himself by "bending" the wind around himself.