View Full Version : Application: Kishitani Sakura
Xain101
05-02-2011, 02:50 PM
Username: Xain101
GENERAL
Name: Kishitani Sakura
Gender: Male
Age: 16
School: Higashi High
School Clubs:
Gardening Club
Can’t believe I actually joined a Club Club
Bye bye Normal Life Club
Skill Stats:
Stamina: 120
Strength: 85
Defense: 20
Speed: 92
Total Skill Points: 317
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Status: B-class, Carrion King
A-T Information: (不抜ふばつ) A pair of poor hand me down ATs bought from a thrift store, they lack any sort of major upkeep and look as though they're ready to fall apart. The skates have several signs of wear and tear, and the only things that have any sort of 'fresh' quality would be the wheels, the only thing that had been considered necessary to replace. In color they are a standard black and orange scheme with black being the primary color and orange the secondary, the straps of the ATs are a mix consisting of a black inner stripe and outer orange stripes surrounding it. The entire size of the AT could be comparable to work boots and there's a zipper that runs down the side of them as a bit of an accessory or to add to its appearance. Currently the ATs have had a drastic makeover, including the addition of the redone Thorn Regalia core Fubatsu No longer is there the shoddy thrift store look about them, but a sleek design to the repaired and tuned ATs, with the back wheels of the ATs containing the wheels of his Regalia.
LOOKS
http://img.photobucket.com/albums/v188/Xain101/8ec81cc83446d0963d03c5abb09048b5a756b1a6.jpg
Eye Colour: Solid Grey
Hair Colour: Blond
Skin Tone: fair
Height/Weight: 5’9" or 175.26cm / 153 lbs or 69 kg
Blood-type: A
Overall Appearance:
First off, Sakura looks pretty darn unassuming, and tends to blend into the background like a nameless side character, overlooked by the more glowing and brighter people in the room. His average height and ordinary body tend to make it possible, so overlooking him at first glance is pretty easy if it wasn't for the fact he had such bright blond hair sticking out marking him as a half and causing anyone to try to scry his features for a trace of foreigner in them. Many a time he tried to simply dye his hair black so he wouldn't get yelled at by teachers or confused for a delinquent due to that uncommon color. But those locks turned out to be proof against any sort of dye and using it would only result in it showing back out within the week and it washed off easily as well, leaving him stuck with the bloody mop on his head he wishes he could get rid of every day of the year. As such he's given up any attempt in hiding it and doesn't wear anything over his head save for a pair of headphones to listen to some jams while on the go.
His facial features are rather bland as well, since he doesn't hold much of a trace of his mother's side in him aside from his hair, and looks more along the lines of our regular japanese citizen, aside from the cool grey eyes of his which are generally pointed in a direction anywhere other than someone else's if a person attempts to make eye contact with him. Specifically towards the ground or the air as if the shoes he's wearing are particularly interesting despite being nothing more than regular white sneakers when not bothering with his ATs. He tends to go about in his school uniform as well, never really changing when on a school day, and the only times one could witness Sakura wearing something different would be on a sunday or holidays, and even then he tends not to dress up all that much. Sticking to regular T-shirts, some of which label and others bland no name cheap stuff he could afford. The same goes for his pants which tend to be worn blue jeans or jean shorts, he'll even stick sandals on his feet if putting socks on seems like too much trouble for the day.
In terms of rider wear however, Sakura tends to don a track related outfit (http://img.photobucket.com/albums/v188/Xain101/daed8506c3c728588fe71ba56b139c32.png), wearing a coat that normally remains zipped up over whatever shirt he's wearing and light track pants with zippers going down the sides of them so they can be opened up incase of restricting movement. On his hands are a pair of form fitting fingerless gloves that have a light orange band around the wrist with white lines running across them. A pair of belts also hang from his sides in a manner reminiscent of trip pants, even criss-crossing into an x behind him. It's not that big of an ensemble for standing out, especially in comparison to the wild getups some stormriders dawn, though he'll still prefer to wear his Higashi High uniform if given the choice, but doesn't mainly because it might get him into trouble at class.
Now a days he actually wears a bullet proof coat with a fur lined collar and several holsters and patches for hidden throwing knives or regular stiletto knives, with the emblem for team Checkmate embroidered on the back. Fur also covers the opening sleeves of the coat and Sakura tends to wear a pair of black gloves along with it. Said coat is usually buttoned up all the way, and if it isn’t there will be some form of grey shirt underneath it, depending on the weather, but he seems determined to wear it even if it’s swelteringly hot outside and he’s dehydrating faster than anything else on the planet. He either wears some form of black jeans or black slacks, and tends to have his ATs on, and if not, he’ll settle for wearing regular cheap sneakers that get the job done.
PERSONALITY
Likes:
Himself
Anything easy and simple
Sweets of any kind.
Peace
Money
Dislikes:
Effort
Not being able to run away from a situation
People calling him a coward. It's tactical retreating dammit!
Bitter things
Other people assuming things about him.
Anyone remarking his name is a girl's name.
Arrogant jerks. Or arrogance in general
Hobbies:
Running away from stuff. (More of a survival skill)
Practicing with throwing knives, or knives in general.
Finding stuff to do if boredom becomes too much.
Stock trading / brokering and making investments.
Fears: Death, though he’s more or less accepted it and recognizes the fear as something he will have to come face to face with eventually, he’s just not one for untimely death. And will go kicking and screaming like a little girl if necessary. Or beg. Begging is good too.
Goals: Staying alive. Yeah, that’s about it.
Overall Personality:
Due to having a far too eccentric father and an equally eccentric mother, coupled with being given a very, very, bad name for a boy, Sakura developed something of a complex and thus strives to be as 'normal' as possible and live a quiet unnoticed life without anything that extraordinary happening to him. To this point some would consider him shy, but he just doesn't like doing anything that requires him to go too far out of his comfort zone. Plus his concept of what is 'normal' isn't exactly clearly defined, since what one determines as normal is forged over the course of years and personal experiences, and he doesn't have all that much knowledge about others to really have a solid grip on the concept, but with the way his parents acted Sakura was at least able to determine what 'not to be'. Thus he can interact quite well and civily with others, being somewhat amiacable to people he finds as 'normal' and easy to get along with, proving to be friendly in the end. He does however take advances onto his person rather embarassingly and can get flustered quickly enough. The boy doesn't like confrontations or being confronted and would rather run on a second thought, and use anyone else in his path to ensure the protection and safety of his well being, if it turns out that helping someone else in the way might ensure he lives a few seconds longer he'll do it. But ultimately he's a bit of a self serving ass for all his friendliness. Unfortunately Sakura has some eccentric tendencies of his own in the end, and when pushed he can be extremely 'unfettered', for lack of a better term. Upon deciding something that he wants to do he will do it. No matter how long it takes, no matter what he'll have to suffer through, so long as he accomplishes that goal there will be no limit in the pursuit of it, unless another idea has somehow taken precedence over it or made him lose interest in the second. His attitude during those situations flip from the self-denying coward to a determined self-denying coward ready to run towards something rather than away.
Now a days the boy tends to have less reservations about hiding his more self serving and cowardly side, and has no problems admitting that if he’s done something to help someone, it wasn’t to help them but to save his own ass, unless keeping his mouth shut actually benefits him further. While he attempts to be polite and civil with people when he first meets them, he’ll absolutely refuse to deal with stupidity or actions that violate common sense, and seek to correct the offenders to the best of his ability, either by lectures or through force, whether it actually works or not. The boy is less shy and introverted around people, although it doesn’t stem from anything like confidence, in fact, he seems to get annoyed or feel insulted if anyone insinuates anything of the like, and doesn’t handle compliments all that well. Rather, his reaction to being complimented is to initially believe the person is lying to him, or flat out telling them “They have the wrong idea”. Also, calling Sakura ‘paranoid’ wouldn’t exactly cut it, the boy isn’t paranoid so much as inherently skeptical of anything and everything that happens to him.
Sakura’s luck is zero, or it’d be better to say he uses up all his good luck so fast that no matter how much he might obtain, it will be eternally eclipsed by his bad luck, which accumulates faster than you can say ‘Whozitwhahowhy?!’ If anything good happens to him, he’ll immediately assume something five times terrible is coming his way, not as an insult to the people around him, but because past events have shown that is what will happen. Thanks to this he has something of a tendency to talk to himself in exasperation or mutter about how ‘He totally saw this coming’ despite falling for whatever he ‘saw’ anyway.
HISTORY
Birthplace: Hiroshima
Birthdate: July 8th
Birthtime: 1:23 pm at 45 seconds. It's precise.
Parents: Kishitani Kunitoshi and Kishitani Emma
Siblings: Shinra Sturlson (Elder Brother)
Overall History:
Kishitani Sakura was born to an underground doctor and expert in medical science, as well as a globally respected scientist who teaches at Tokyo University in the field of robotics along with engineering. His father was the one who delivered him from his mother's womb and had immediately given him his name to which his mother agreed upon with equal enthusiasm despite her rough state. Thus he was given a generally female name and forced into the new home of a gas mask wearing lunatic and an American woman who shows far too much affection for machines and explosions that it was a hell freezing miracle the two managed to find some way to love each other. Needless to say his childhood was filled with things like his father trying to groom him to be a proper doctor, forcing him to dissect corpses and other things, while his mother tried to groom him to be an expert on machinery, while he himself was far too confused by all these things, had no idea what was going on, and decided that the last thing.. The very. Absolute. Last. Thing. He ever wanted to do was to be like these lunatics. For some odd reason child services wasn't able to help him in his situation and he went through life like this.
With parents like those it was inevitable he would find himself bullied and teased during school, especially with events where children were told to speak about their parents jobs, or such people visited. His father had no problems asking if the young ones would like to 'donate their bodies to the cause of me, FOR SCIENCE!' and his mother loved asking if they thought having a robotic limb would be preferable to little fleshy ones. Regardless, they were embarrassments, and despite this he loved them, since they were his only family, but yet he wanted nothing to do with them at the same time. A 'normal life' was impossible around these two and no one would ever see him as 'normal' if he remained about them. Stuck in such a horrid situation the boy eventually decided he would move out the first chance he got, taking any job he could as soon as he was old enough and saving up money. Eventually he was allowed to start his own bank account and learned about investing, using his father's name and indentity as a scapegoat to start playing the stock market and investment fields. Before he knew it he had raised enough of a sum to support himself through college, even if it meant staying in a crappy one room apartment it was a place away from the insanity that was his family.
So he applied to go to Higashi High in Tokyo despite living in Hiroshima, told his heartbroken parents goodbye and moved away. The week after he finished moving his parents had taken up residence in the place beside him, his mother had become a teacher at Tokyo University, having quit her other job at a robotics department of some company, and his father was still doing the exact same thing he always did. Being a freak. So he found the wall between their two apartments being torn down and the rooms combined into one and he was unable to escape his own personal hell. Seeking a desperate escape, some sort of outlet where his parents wouldn't follow, Sakura saw an advertisement for something called Air Trecks. Magical skates allowing people to 'fly' freely in the sky, a little hobby that might help keep his mind off things and the increasing pressure, an outlet for stress to help him relax. He decided to buy the cheapest pair he could (being a miser) and plans on working the annoyance out of him.
After buying said ATs after an encounter with Kitty Valentine, who became the inspiration for him to actually stick with being a stormrider, the boy went on to become the student of Frap Stewart, who promptly taught him everything he knew about Air Treks, to the point where Sakura genuinely respects the man above any other rider regardless of what anyone else says. It was in this meeting that Sakura was given a nickname by his ‘Aniki’ Frap, who calls him “Ilan” out of respect for Sakura’s more stubborn side, and the fact that it’s pretty awkward to refer to a boy by what is commonly known as a girl’s name. The training started off easy, got incredibly intense, and eventually dropped to a point where Sakura refuses to go into detail, and merely replies with “The first rule of Aniki’s training, don’t talk about Aniki’s training.” Regardless, he learned, and he learned well, rising up the ranks from F class to D within the span of two months , having a staggering amount of progress for someone who faired pretty average in athletic ability related classes and events in school.
During his earlier stages as a rider, Sakura encountered a few others, such as Lachlan Fox, whom he now considers pretty much the first actual ‘friend’ he has as a rider who isn’t related to him in school or by way of the team he joined. Daemon Karson, who he absolutely refuses to remember and subconsciously writes him out of everything he can think of, only recognizing the other boy as the ‘Sociopathic Arab Kid’ or SAK for short. He joined a team in order to get more experience, hearing of one on the internet and sending a message to apply for it, being formally accepted into Team Checkmate upon their first session of training together. His relations with the other teammates are at best, pretty awkward, although he has come to like the other members of the team for their own little quirks, however much he might begrudge Takeshi Noriyako. His attitude towards Vincent Steel, the Captain of Checkmate, is that of a loyal subordinate, as loyal as Sakura can get, which is pretty surprising. He considers Steel someone that, while intelligent, is prone to stupid actions without someone to watch his back, and figures the team should be there to cover for him when things get tough.
Eventually he reached the rank of B-class after an excursion in Kyoto with his father to find his disowned older brother to bring back into the Kishitani fold. While this didn’t happen, he did have the opportunity to reconnect with some people, and family, along with meeting a tuner, Tsubaki Tsukino, who fixed his long time worn out and beaten ATs. After returning to Kyoto the boy spent a few quiet days in peace, quiet which he likened to the ‘quiet before the storm’ and the storm did indeed hit, in the form of the Resistance. Being approached by Aisha Carvers after receiving a buy one get one free coupon for a dessert shop in Shibuya, he was presented with a choice and the Thorn Regalia, now reigning as the Carrion King of the Kamikaze Road in a rather surprising move, since one would think his urge to remain living a normal life would prevent getting involved in all this ugly business. Probably had something to do with the desserts.
EXTRA
Extra: Slips into an accent from time to time, especially when excited about something or surprised. He also tends to speak his own thoughts aloud on accident. If alone, he also has a habit to spin knives between his fingers, or around people who he trusts. (Ha!)
Roleplay Sample:
It was seconds maybe even nanoseconds before he had managed to beat in the faces of the arrogant bastards who took even the slightest of breaths to mention insult to the greatest of all things, the one creation which brought life any meaning what so ever. The pumpkin. Four high schoolers laid before a single boy wearing a school uniform, the buttons on the uniform were pumpkin shaped instead of normal, and the aforemention four boys were now taking naps in the dirt face first thanks to their off handed comments of how pumpkins "Aren't that great".
"Aren't that great are they? Well they sure as hell now better be friends." The boy said coldly, straightening the sunglasses that covered his eyes and running a hand through his hair, blue/brown bangs hovered over his left eye making the sunglasses seem somewhat redundant. His hair was definitely messy and looked as though the boy hadn't washed it in years, though it wasn't anywhere near as long as that, just weeks. "By the way Mr. Pumpkin haters, the names Dante, forget it and I'll see too it my lovable Pumpkins get sent to your funerals, aye?" A stunning smile brightened his features, and anyone still concious tried to get themselves to their feet and run off, thinking the smile was a sign of a new attack.
"..I was just warning ya.." He said, slightly upset, though he turned on his heel and started to walk out of the alleyway, whistling cheerfully. Dante knew exactly what he'd be having for desert tonight, his mom would probably be slaving away at the oven again because of the agreement they made, another set of A's on his test, and pumpkin pie for desert, needless to say the tests didn't have a chance, and the pumpkin pie would be as sweet and delicious as ever.
A gust of wind breezed past him and a small yelp of suprising could be heard, the yelp sounded feminine and lovely, which meant it was of course a cute school girl who's skirt had started to rise. The boy twisted and lunged, rolling across the ground to catch a great view, only to stare at the crotch of a boy who was walking next to the girl. "Y'think you could move, your blocking the view?" A lovely view indeed as the other boy took a step back and reared his foot, Dante too focused upon the buddings of youth to notice the incoming foot for the side of his head.
AnjaChan
05-02-2011, 04:08 PM
It will be good to go once you toss out one of your current characters, since you have three RPCs already. Dante, Shiki (http://www.soralounge.com/showthread.php?t=5360) and Jin (http://www.soralounge.com/showthread.php?t=9196)
Xain101
05-02-2011, 10:47 PM
Justice boy Jin will have to go ; A ;
AnjaChan
05-02-2011, 10:50 PM
Approved! by AnjaChan
Xain101
05-08-2011, 10:14 PM
Backup of the original app in case:
Username: Xain101
GENERAL
Name: Kishitani Sakura
Gender: Male
Age: 16
School: Higashi High
School Clubs:
Go Home Club
Really Go Home Club
Screw After School Activities Club
Skill Stats:
Stamina: 10.
Strength: 10
Defense: 10
Speed: 10
Total Skill Points: 40.
Status: F-class Rider
A-T Information: A pair of poor hand me down ATs bought from a thriftstore, they lack any sort of major upkeep and look as though they're ready to fall apart. The skates have several signs of wear and tear, and the only things that have any sort of 'fresh' quality would be the wheels, the only thing that had been considered necessary to replace. In color they are a standard black and orange scheme with black being the primary color and orange the secondary, the straps of the ATs are a mix consisting of a black inner stripe and outer orange stripes surrounding it. The entire size of the AT could be comparable to work boots and there's a zipper that runs down the side of them as a bit of an accessory or to add to its appearance.
LOOKS
http://img.photobucket.com/albums/v188/Xain101/daed8506c3c728588fe71ba56b139c32.png
Eye Colour: Solid Grey
Hair Colour: Blond
Skin Tone: fair
Height/Weight: 5'7" or 175cm / 145 lbs or 65 kg
Blood-type: A
Overall Appearance:
First off, Sakura looks pretty darn unassuming, and tends to blend into the background like a nameless side character, overlooked by the more glowing and brighter people in the room. His average height and ordinary body tend to make it possible, so overlooking him at first glance is pretty easy if it wasn't for the fact he had such bright blond hair sticking out marking him as a half and causing anyone to try to scry his features for a trace of foreigner in them. Many a time he tried to simply dye his hair black so he wouldn't get yelled at by teachers or confused for a delinquent due to that uncommon color. But those locks turned out to be proof against any sort of dye and using it would only result in it showing back out within the week and it washed off easily as well, leaving him stuck with the bloody mop on his head he wishes he could get rid of every day of the year. As such he's given up any attempt in hiding it and doesn't wear anything over his head save for a pair of headphones to listen to some jams while on the go.
His facial features are rather bland as well, since he doesn't hold much of a trace of his mother's side in him aside from his hair, and looks more along the lines of our regular japanese citizen, aside from the cool grey eyes of his which are generally pointed in a direction anywhere other than someone else's if a person attempts to make eye contact with him. Specifically towards the ground or the air as if the shoes he's wearing are particularly interesting despite being nothing more than regular white sneakers when not bothering with his ATs. He tends to go about in his school uniform as well, never really changing when on a school day, and the only times one could witness Sakura wearing something different would be on a sunday or holidays, and even then he tends not to dress up all that much. Sticking to regular T-shirts, some of which label and others bland no name cheap stuff he could afford. The same goes for his pants which tend to be worn blue jeans or jean shorts, he'll even stick sandals on his feet if putting socks on seems like too much trouble for the day.
In terms of rider wear however, Sakura tends to don a track related outfit, wearing a coat that normally remains zipped up over whatever shirt he's wearing and light track pants with zippers going down the sides of them so they can be opened up incase of restricting movement. On his hands are a pair of form fitting fingerless gloves that have a light orange band around the wrist with white lines running across them. A pair of belts also hang from his sides in a manner reminiscent of trip pants, even criss-crossing into an x behind him. It's not that big of an ensemble for standing out, especially in comparison to the wild getups some stormriders dawn, though he'll still prefer to wear his Higashi High uniform if given the choice, but doesn't mainly because it might get him into trouble at class.
PERSONALITY
Likes:
Himself
Anything easy and simple
Sweets of any kind.
Peace
Money
Dislikes:
Effort
Not being able to run away from a situation
People calling him a coward. It's tactical retreating dammit!
Bitter things
Other people assuming things about him.
Anyone remarking his name is a girl's name.
Hobbies:
Running away from stuff.
Being lazy. It's an art.
Finding stuff to do if boredom becomes too much.
Stock trading / brokering and making investments.
Fears: Doctors. Doctors and needles.
Goals: Originally, to live a normal life in the end, find that special someone, have a two story house with a white fence and two kids, a girl and a boy. Oh, and to live long enough to die of old age. Peacefully. IN HIS SLEEP. Preferably between the years of eighty and ninety since he doesn't want to be too old. Now he's willing to overlook the possibility of death in pursuit of his 'run'.
Overall Personality:
Due to having a far too eccentric father and an equally eccentric mother, coupled with being given a very, very, bad name for a boy, Sakura developed something of a complex and thus strives to be as 'normal' as possible and live a quiet unnoticed life without anything that extraordinary happening to him. To this point some would consider him shy, but he just doesn't like doing anything that requires him to go too far out of his comfort zone. Plus his concept of what is 'normal' isn't exactly clearly defined, since what one determines as normal is forged over the course of years and personal experiences, and he doesn't have all that much knowledge about others to really have a solid grip on the concept, but with the way his parents acted Sakura was at least able to determine what 'not to be'. Thus he can interact quite well and civily with others, being somewhat amiacable to people he finds as 'normal' and easy to get along with, proving to be friendly in the end. He does however take advances onto his person rather embarassingly and can get flustered quickly enough. The boy doesn't like confrontations or being confronted and would rather run on a second thought, and use anyone else in his path to ensure the protection and safety of his well being, if it turns out that helping someone else in the way might ensure he lives a few seconds longer he'll do it. But ultimately he's a bit of a self serving ass for all his friendliness. Unfortunately Sakura has some eccentric tendencies of his own in the end, and when pushed he can be extremely 'unfettered', for lack of a better term. Upon deciding something that he wants to do he will do it. No matter how long it takes, no matter what he'll have to suffer through, so long as he accomplishes that goal there will be no limit in the pursuit of it, unless another idea has somehow taken precedence over it or made him lose interest in the second. His attitude during those situations flip from the self-denying coward to a determined self-denying coward ready to run towards something rather than away.
HISTORY
Birthplace: Hiroshima
Birthdate: July 8th
Birthtime: 1:23 pm at 45 seconds. It's precise.
Parents: Kishitani Kunitoshi and Kishitani Emma
Siblings: None.
Overall History:
Kishitani Sakura was born to an underground doctor and expert in medical science, as well as a globally respected scientist who teaches at Tokyo University in the field of robotics along with engineering. His father was the one who delivered him from his mother's womb and had immediately given him his name to which his mother agreed upon with equal enthusiasm despite her rough state. Thus he was given a generally female name and forced into the new home of a gas mask wearing lunatic and an american woman who shows far too much affection for machines and explosions that it was a hell freezing miracle the two managed to find some way to love each other. Needless to say his childhood was filled with things like his father trying to groom him to be a proper doctor, forcing him to dissect corpses and other things, while his mother tried to groom him to be an expert on machinery, while he himself was far too confused by all these things, had no idea what was going on, and decided that the last thing.. The very. Absolute. Last. Thing. He ever wanted to do was to be like these lunatics. For some odd reason child services wasn't able to help him in his situation and he went through life like this.
With parents like those it was inevitable he would find himself bullied and teased during school, especially with events where children were told to speak about their parents jobs, or such people visited. His father had no problems asking if the young ones would like to 'donate their bodies to the cause of me, FOR SCIENCE!' and his mother loved asking if they thought having a robotic limb would be preferable to little fleshy ones. Regardless, they were embarassments, and despite this he loved them, since they were his only family, but yet he wanted nothing to do with them at the same time. A 'normal life' was impossible around these two and no one would ever see him as 'normal' if he remained about them. Stuck in such a horrid situation the boy eventually decided he would move out the first chance he got, taking any job he could as soon as he was old enough and saving up money. Eventually he was allowed to start his own bank account and learned about investing, using his father's name and indentity as a scapegoat to start playing the stock market and investment fields. Before he knew it he had raised enough of a sum to support himself through college, even if it meant staying in a crappy one room apartment it was a place away from the insanity that was his family.
So he applied to go to Higashi High in Tokyo despite living in Hiroshima, told his heartbroken parents goodbye and moved away. The week after he finished moving his parents had taken up residence in the place beside him, his mother had become a teacher at Tokyo University, having quit her other job at a robotics department of some company, and his father was still doing the exact same thing he always did. Being a freak. So he found the wall between their two apartments being torn down and the rooms combined into one and he was unable to escape his own personal hell. Seeking a desperate escape, some sort of outlet where his parents wouldn't follow, Sakura saw an advertisement for something called Air Trecks. Magical skates allowing people to 'fly' freely in the sky, a little hobby that might help keep his mind off things and the increasing pressure, an outlet for stress to help him relax. He decided to buy the cheapest pair he could (being a miser) and plans on working the annoyance out of him.
EXTRA
Extra: Slips into an accent from time to time, especially when excited about something or surprised. He also tends to speak his own thoughts aloud on accident.
Roleplay Sample:
It was seconds maybe even nanoseconds before he had managed to beat in the faces of the arrogant bastards who took even the slightest of breaths to mention insult to the greatest of all things, the one creation which brought life any meaning what so ever. The pumpkin. Four high schoolers laid before a single boy wearing a school uniform, the buttons on the uniform were pumpkin shaped instead of normal, and the aforemention four boys were now taking naps in the dirt face first thanks to their off handed comments of how pumpkins "Aren't that great".
"Aren't that great are they? Well they sure as hell now better be friends." The boy said coldly, straightening the sunglasses that covered his eyes and running a hand through his hair, blue/brown bangs hovered over his left eye making the sunglasses seem somewhat redundant. His hair was definitely messy and looked as though the boy hadn't washed it in years, though it wasn't anywhere near as long as that, just weeks. "By the way Mr. Pumpkin haters, the names Dante, forget it and I'll see too it my lovable Pumpkins get sent to your funerals, aye?" A stunning smile brightened his features, and anyone still concious tried to get themselves to their feet and run off, thinking the smile was a sign of a new attack.
"..I was just warning ya.." He said, slightly upset, though he turned on his heel and started to walk out of the alleyway, whistling cheerfully. Dante knew exactly what he'd be having for desert tonight, his mom would probably be slaving away at the oven again because of the agreement they made, another set of A's on his test, and pumpkin pie for desert, needless to say the tests didn't have a chance, and the pumpkin pie would be as sweet and delicious as ever.
A gust of wind breezed past him and a small yelp of suprising could be heard, the yelp sounded feminine and lovely, which meant it was of course a cute school girl who's skirt had started to rise. The boy twisted and lunged, rolling across the ground to catch a great view, only to stare at the crotch of a boy who was walking next to the girl. "Y'think you could move, your blocking the view?" A lovely view indeed as the other boy took a step back and reared his foot, Dante too focused upon the buddings of youth to notice the incoming foot for the side of his head.
---
57 SP and 1TP claimed total
*E-Class Rider*
proof (http://www.soralounge.com/showpost.php?p=126793&postcount=2064) and proof (http://www.soralounge.com/showpost.php?p=126902&postcount=2069)
Skill Stats:
Stamina: 25.
Strength: 10
Defense: 20
Speed: 32
Total SP: 97
TP left over: 1
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
05-09-2011, 11:00 PM
39 SP and 3 TP claimed total
proof (http://www.soralounge.com/showpost.php?p=126992&postcount=2071)
Skill Stats:
Stamina: 34.
Strength: 20
Defense: 20
Speed: 52
Total SP: 136
TP left over: 4
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
05-14-2011, 06:57 PM
19 SP and 4 TP claimed total +4 TP from previous claim
*D-Class Rider*
proof (http://www.soralounge.com/showpost.php?p=127179&postcount=2081)
Skill Stats:
Stamina: 34.
Strength: 20
Defense: 20
Speed: 72
Total SP: 156
TP left over: 3
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
[/QUOTE]
Xain101
05-17-2011, 09:06 PM
19 SP and 3 TP claimed total +3 TP from previous claim
proof (http://www.soralounge.com/showpost.php?p=127242&postcount=2086)
Skill Stats:
Stamina: 40.
Strength: 21
Defense: 20
Speed: 85
Total SP: 176
TP left over: 1
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
05-18-2011, 03:58 PM
34 SP and 1 TP claimed total +1 TP from previous claim
proof (http://www.soralounge.com/showpost.php?p=127376&postcount=2091)
Skill Stats:
Stamina: 40.
Strength: 55
Defense: 20
Speed: 85
Total SP: 210
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
[/QUOTE]
Xain101
07-20-2011, 01:12 AM
18 SP and 3 TP claimed total +1 TP from previous claim
proof (http://www.soralounge.com/showpost.php?p=129366&postcount=2154)
Skill Stats:
Stamina: 40
Strength: 73
Defense: 20
Speed: 85
Total SP: 228
TP left over: 4
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-04-2011, 01:27 AM
12 SP and 3 TP claimed total +1 TP from previous claim
proof (http://www.soralounge.com/showpost.php?p=129808&postcount=2170)
Skill Stats:
Stamina: 41
Strength: 85
Defense: 20
Speed: 85
Total SP: 241
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-08-2011, 12:55 PM
25 SP claimed with 1 TP left over from previous claim
proof (http://www.soralounge.com/showpost.php?p=130191&postcount=2182)
Skill Stats:
Stamina: 66
Strength: 85
Defense: 20
Speed: 85
Total SP: 266
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-15-2011, 06:05 PM
20 SP claimed with 1 TP left over from previous claim
proof (http://www.soralounge.com/showpost.php?p=130523&postcount=2196)
Skill Stats:
Stamina: 86
Strength: 85
Defense: 20
Speed: 85
Total SP: 286
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-16-2011, 12:21 PM
20 SP claimed with 1 TP left over from previous claim
proof (http://www.soralounge.com/showpost.php?p=130665&postcount=2199)
Skill Stats:
Stamina: 106
Strength: 85
Defense: 20
Speed: 85
Total SP: 306
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-19-2011, 01:33 PM
19 SP 2 TP claimed with 1 TP left over from previous claim
proof (http://www.soralounge.com/showpost.php?p=130812&postcount=2206)
Skill Stats:
Stamina: 120
Strength: 85
Defense: 20
Speed: 90
Total SP: 344
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-19-2011, 02:01 PM
2 SP claimed with 3 TP left over from previous claim
proof (http://www.soralounge.com/showpost.php?p=130821&postcount=2207)
Skill Stats:
Stamina: 120
Strength: 85
Defense: 20
Speed: 92
Total SP: 346
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
08-19-2011, 02:28 PM
*incredibly shitty math for above posts
total SP is 317 not 346 because someone happens to be a typo-ing loser D=
TY Shadow
*proper stats*
Skill Stats:
Stamina: 120
Strength: 85
Defense: 20
Speed: 92
Total SP: 317
TP left over: 3
Xain101
08-27-2011, 02:09 PM
40 SP claimed with 3 TP left over from previous claim
proof ("http://www.soralounge.com/showpost.php?p=131053&postcount=2216) proof ("http://www.soralounge.com/showpost.php?p=130969&postcount=2212)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 37
Speed: 100
Total SP: 357
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
09-04-2011, 08:22 PM
20 SP claimed with 3 TP left over from previous claim
proof ("http://www.soralounge.com/showpost.php?p=131690&postcount=2242)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 57
Speed: 100
Total SP: 377
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
*A-class*
Xain101
09-19-2011, 09:37 AM
20 SP claimed with 3 TP left over from previous claim
proof ("http://www.soralounge.com/showpost.php?p=132411&postcount=2273)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 77
Speed: 100
Total SP: 397
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
Xain101
11-07-2011, 11:22 PM
75 TP claimed and $1336
proof (http://www.soralounge.com/showpost.php?p=134106&postcount=13)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 92
Speed: 100
Total SP: 412
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class:
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-08-2011, 12:33 AM
19SP 4 TP claimed
proof (http://www.soralounge.com/showpost.php?p=134181&postcount=2327)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 100
Speed: 111
Total SP: 432
TP left over: 2
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class:
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-15-2011, 08:03 AM
10 SP claimed
proof (http://www.soralounge.com/showpost.php?p=134483&postcount=2342)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 100
Speed: 121
Total SP: 442
TP left over: 2
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class:
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
[/QUOTE]
Xain101
11-16-2011, 11:33 PM
10 SP claimed
proof (http://www.soralounge.com/showpost.php?p=134566&postcount=2348)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 100
Speed: 131
Total SP: 452
TP left over: 2
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class:
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-20-2011, 09:48 AM
9 SP 4 TP claimed +2 TP left from previous claim, D-rank Trick now Shadow Tag
proof (http://www.soralounge.com/showpost.php?p=134782&postcount=2352)
Skill Stats:
Stamina: 120
Strength: 100
Defense: 100
Speed: 141
Total SP: 462
TP left over: 1
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
[/QUOTE]
Xain101
11-22-2011, 09:06 PM
11 SP 2 TP claimed +1 TP left from previous claim +$1203
proof (http://www.soralounge.com/showpost.php?p=134830&postcount=15)
Skill Stats:
Stamina: 122
Strength: 100
Defense: 100
Speed: 150
Total SP: 473
TP left over: 3
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-22-2011, 09:09 PM
Money: $4139
Xain101
11-23-2011, 04:55 PM
9 SP 4 TP claimed +3 TP left from previous claim
proof (http://www.soralounge.com/showpost.php?p=134933&postcount=2359)
Skill Stats:
Stamina: 130
Strength: 103
Defense: 100
Speed: 150
Total SP: 483
TP left over: 3
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-25-2011, 09:40 PM
10 SP claimed +2 TP left from previous claim
proof (http://www.soralounge.com/showpost.php?p=134933&postcount=2359)
Skill Stats:
Stamina: 130
Strength: 113
Defense: 100
Speed: 150
Total SP: 483
TP left over: 2
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
[/QUOTE]
Xain101
11-25-2011, 10:03 PM
10 SP claimed +2 TP left from previous claim
proof (http://www.soralounge.com/showpost.php?p=135072&postcount=2365)
Skill Stats:
Stamina: 130
Strength: 123
Defense: 100
Speed: 150
Total SP: 503
TP left over: 2
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
Xain101
11-27-2011, 12:43 PM
11 SP claimed +2 TP left from previous claim
proof (http://www.soralounge.com/showpost.php?p=135165&postcount=2367)
Skill Stats:
Stamina: 130
Strength: 134
Defense: 100
Speed: 150
Total SP: 514
TP left over: 2
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
[/QUOTE]
Xain101
11-27-2011, 10:51 PM
10 SP claimed +2 TP left from previous claim
proof (http://www.soralounge.com/showpost.php?p=135225&postcount=2373)
Skill Stats:
Stamina: 130
Strength: 144
Defense: 100
Speed: 150
Total SP: 524
TP left over: 2
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class:
A-class:
[/QUOTE][/QUOTE]
Xain101
12-06-2011, 05:47 PM
15 SP and 3 TP claimed +2 TP left from previous claim, Tricks Iron Binding and Twisted Fang: Tsubame Gaeshi claimed as well.
proof (http://www.soralounge.com/showpost.php?p=135577&postcount=2385)
Skill Stats:
Stamina: 140
Strength: 150
Defense: 100
Speed: 150
Total SP: 540
TP left over: 2
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
*NOW S-CLASS*
Xain101
12-06-2011, 07:45 PM
10 SP claimed
proof (http://www.soralounge.com/showpost.php?p=135656&postcount=2389)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 100
Speed: 150
Total SP: 550
TP left over: 0
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
Xain101
12-07-2011, 09:28 PM
9 SP 4 TP claimed
proof (http://www.soralounge.com/showpost.php?p=135718&postcount=2392)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 109
Speed: 150
Total SP: 559
TP left over: 4
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
Xain101
12-09-2011, 05:07 PM
10 SP claimed
proof (http://www.soralounge.com/showpost.php?p=135769&postcount=2395)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 119
Speed: 150
Total SP: 569
TP left over: 4
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
Xain101
12-12-2011, 10:21 PM
10 SP claimed
proof (http://www.soralounge.com/showpost.php?p=135889&postcount=2400)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 129
Speed: 150
Total SP: 579
TP left over: 4
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
Xain101
12-14-2011, 09:36 PM
10+9+9 SP 4+3 TP claimed +4 TP leftover from last claim
proof (http://www.soralounge.com/showpost.php?p=135917&postcount=2402)
proof (http://www.soralounge.com/showpost.php?p=135977&postcount=2403)
proof (http://www.soralounge.com/showpost.php?p=136026&postcount=2407)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 150
Speed: 150
Total SP: 600
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
Xain101
12-14-2011, 11:44 PM
0 SP claimed, +1 TP left over from last claim
*TRICK CLAIM*- S rank Okure no Bourei
proof (http://www.soralounge.com/showpost.php?p=136038&postcount=2409)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 150
Speed: 150
Total SP: 600
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
Xain101
12-15-2011, 09:21 PM
10 SP claimed, +1 TP left over from last claim
*TRICK CLAIM*- S rank Okure no Bourei
proof (http://www.soralounge.com/showpost.php?p=136080&postcount=2412)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 150
Speed: 160
Total SP: 610
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
Xain101
12-20-2011, 02:07 PM
30 SP claimed, +1 TP left over from last claim
proof (http://www.soralounge.com/showpost.php?p=136167&postcount=2417)
proof (http://www.soralounge.com/showpost.php?p=136212&postcount=2421)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 150
Speed: 190
Total SP: 640
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
[/QUOTE]
Xain101
12-22-2011, 02:29 PM
10 SP claimed, +1 TP left over from last claim
[URL=http://www.soralounge.com/showpost.php?p=136392&postcount=2428proof[/URL]
Skill Stats:
Stamina: 150
Strength: 150
Defense: 150
Speed: 200
Total SP: 650
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
Xain101
01-08-2012, 03:58 PM
21 SP claimed, +1 TP left over from last claim
proof (http://www.soralounge.com/showpost.php?p=137090&postcount=2452)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 170
Speed: 200
Total SP: 670
TP left over: 1
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
Xain101
01-12-2012, 05:51 PM
10 SP 4 TP claimed, +1 TP left over from last claim
proof (http://www.soralounge.com/showpost.php?p=137263&postcount=2463)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 182
Speed: 200
Total SP: 682
TP left over: 0
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
Xain101
01-18-2012, 06:19 PM
10 SP claimed, +0 TP left over from last claim
proof (http://www.soralounge.com/showpost.php?p=137493&postcount=2476)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 192
Speed: 200
Total SP: 692
TP left over: 0
Money: $4139
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
[/QUOTE]
Xain101
05-18-2012, 06:34 PM
20 SP claimed, +0 TP left over from last claim
$200 claimed
proof (http://www.soralounge.com/showpost.php?p=139735&postcount=22)
Skill Stats:
Stamina: 150
Strength: 150
Defense: 192
Speed: 220
Total SP: 712
TP left over: 0
Money: $4339
ROAD
Kamikaze Road
Combined Roads: Bloody Road + Sonia Road/Scar Road
King/Regalia: Fang Regalia/Dragon Regalia/Horn Regalia or Thorn Regalia
In times of desperation and needs unconventional methods must be used and sacrifices must be made. In such times during World War 2 brave Japanese soldiers gave their lives for their country by sacrificing themselves in the hopes of causing as much damage to the enemy as possible. These men were not crazy. They were not driven for a lust for blood nor for a lust to end their lives. These men were driven by a code of honor, a code that drove them to protect their country and families by any means necessary. From this notion of sacrifice rose the deadly Kamikaze. These aviators would look straight into the jaws of death and with unshakable resolve do what was best for the cause even if at the cost of their lives. They were heroes for their countries and heretics to their enemies. It was all a matter of perspective really.
Riders of the kamikaze road are driven by a code. That code is different for every rider of that road but that code binds them to a path which they are willing to sacrifice a lot to defend. Resolute, these riders are hard to deter from their paths since they will usually fight you to their limit and beyond before they’ll consider a change in position. This aspect of their riding style is obviously unique to each rider but a general tendency to go down fighting is a general trait shared by most who ride this road. Riders of this road are incredibly offensive and care very little for their own safety. Kamikaze riders will drive straight at an opponent and will care little for the opponent’s attack as long as he gets a shot as well.
As a result this road is incredibly focused on brute force and stamina. Unlike their namesakes, Kamikaze riders are capable of driving towards their opponents more then once before finally crashing for good. The extra stamina allows them to prolong to the maximum their ability to attack. When fighting they are incredibly focused and will let nothing distract them. Half of their incredible stamina comes from this focus which allows them to numb pain until it hits them twice as hard. This incredible focus in bringing down an opponent and carving the kamikaze code on his body comes as an inheritance of the bloody road. However, Kamikaze riders do not condone blood lust, far from it.
Kamikaze riders will usually frown upon pointless bloodshed and fighting and will only fight for causes they deem just and worthy of their attention. It would be wrong to think that kamikaze riders enjoy pain, that they enjoy seeing their body broken and shredded just for that extra punch. Nothing would be more farther from the truth. Like thorn riders they understand that the end justifies the means and have no problem dealing with a bit of pain in the name of that doctrine. However, the kamikaze road is very different from the thorn road as well. The major difference between the thorn road and the kamikaze road is the fact that kamikaze riders don’t feel bound or imprisoned by the pain caused by their road. Thorn riders live to endure the pain and usually see it as a prison, as though their choice of road binds them. Kamikaze riders do not feel this way at all and are honored to sacrifice their well being for their cause. It is with immense pleasure that they defend what they believe and it’s this duty-bound joy that people mistake masochistic tendencies.
TRICKS
E-class: Soul Vision
Rank: E
Stat Requirement: Defence: 20 Stamina: 20
Type: Defensive
Target: Self
In RP Description: The only thing the storm rider can see is their goal; all other things like pain are blocked out, although some damage still takes place. Riders with the soul vision ability are able to charge ruthlessly through barrages of punches and kicks, as if nothing was happening to them.
Ruling: Half the rider's focus is restored. Increase the rider's defense by an amount equal to half that rider's focus until the end of the round. This trick can only be used once per battle.
D-class: Shadow Tag
Rank: D
Requirement: Speed: 55 Total Focus: 10
Type: Special
Target: Same as last action used by opponent
In RP description: Using quick response and efficient movement along with good all-around knowledge of different riding styles the user of this trick can mimic an opponent quite effectively despite possible physical and theoretical limitations. Obviously the trick has its limits and it is incredibly dependent on the user's abilities. However, if performed well there is little that cannot be mimicked.
Ruling: You will do the same thing that your opponent did during his last cycle. The only difference is you will perform the action with your stats. If for some reason it would not be possible to do the same thing as your adversary (for example your opponent used Second Round Fire! and since you didn't use Fire! last cycle it would be impossible to use) then this trick does nothing. If your opponent used a regalia ability during his last cycle, this trick does nothing. If your opponent is 2 ranks higher than you this trick does nothing. If you're A ranked or higher and your opponent has 100 total SP more than you then this trick does nothing. You must obviously meet the stat requirements if you are copying an opposing trick.
C-class: Crouching Start
Rank: C
Requirement: Speed: 100
Type: Special
Target: Self
In RP description: The crouching start like a crouching start without ATs consists in starting off a battle crouched down for maximum forward thrust. The problem with this technique is that it is incredible hard to perform without falling flat on ones face. However, if pulled off correctly the initial boost of speed is incredible.
Ruling: Despite being a C ranked trick this ability can be used during your first cycle. This trick can only be used during your first cycle. Increase your speed by 80 until the end of the round.
B-class: Iron Bindings
Rank: B
Requirement: Speed: 50 Strength: 130 Stamina: 100
Type: Offensive
Target: Single
In RP description: The iron bindings is a two pronged attack which specializes in crippling generally fast enemies and make them appear a lot slower then normal. The first part of the attack involves a really quick punch at the head level which will act as a deterrent. The goal of the punch is to force the opponent to blink, a natural defensive reflex. A single second is all that’s needed for the next part of the attack. The second part of the trick which should be masked by the initial happens incredibly quickly and involves a compact but powerful strike on one of the nerves found just over the hips to the side of the body. The twisting of this nerve produces an incredible amount of pain which overloads brain functions for a split second but which most notably severely impacts motor functions. The pain disappears practically immediately but the foe is left with a body which will react much more sluggishly and slowly then normal. If time riders can stop time this trick relies more on slowing it down.
Ruling: Damage = normal damage * 1.1. If you dealt at least 1 damage to your opponent add your speed, strength and stamina and divide the amount by 3. Decrease your opponent’s speed by that amount for 3 of his cycles. (he regains his normal speed at the end of his third cycle). An opponent can only be hit by Iron Bindings once per battle. If this ability was partially dodged or partially blocked decrease the amount of the speed drop by 50% (speed drop becomes (speed + strength + stamina) / 6). If this ability was fully blocked or fully dodged decrease the speed drop by 75% (speed drop becomes (speed + strength + stamina) / 12). Obviously if you fully dodged and were dealt no damage this trick does nothing.
A-class: Twisted Fang: Tsubame Gaeshi
Rank: A
Requirement: Stamina: 130 Strength: 100 Speed: 80
Type: Ranged Offensive
Target: Single
In RP Desription: A trick named after the technique of the fabled swordsman Sasaki Koujirou, the sword strike he used to cut down a swallow in flight, this mimicks the 'unavoidable' nature of that attack, by using a great amount of speed combined with the stamina to keep up the relentless blows. Combining the flexibility and quickness of a Thorn road, and the brute power and 'fang' of the Bloody Road allows for a unique ability to be born, neither a whip like 'kick' of the Sonia or Scar, road, or the pure blade like 'fang' of the Bloody road. The goal of the attack is for the rider to begin with the 0 - 100 - 0 brake/acceleration necessary to create a fang, but rather than do a straight upward kick necessary to create it, the rider will add in the whiplike movements of a Thorn road into the mix, allowing a new type of 'fang' to be born, and firing these off in rapid succession to corner the enemy. This new fang is capable of bending, so what looks like an initially straight attack can suddenly change trajectory, throwing off opponents by the sudden and swift change and preventing them from avoiding the attack and stabbing into them rather than slicing them, causing lasting and debilitating damage. However, due to the movements used in the attack also stemming from a Thorn road, the user will inevitably feel the backlash that comes with it, suffering from the physically demanding trick.
Ruiling: This trick can only be used by a rider following a road which combines the Sonia or Scar roads with the Bloody road. This trick cannot be dodged, but can be fully or partially blocked. Damage = Normal damage * 1.6, and the user receives Damage *0.4 If this trick has done at least 25 damage, the target enters becomes wounded. Wounded opponents lose 4 stamina before any of their actions for their next three cycles. A wounded opponent that uses a rest action will remove the wounded status. A wounded opponent cannot be wounded.
S-class: Okure no Bourei ~Spirit of Defeat~
Rank: S
Type: Special
Target: Self
Requirement: Strength: 150 Stamina: 150 Speed: 150 Def: 150
In RP Description: Despite the rather disheartening name of the trick, it is less a way of being a defeatist and more in the way of setting up one’s opponent for defeat rather than yourself. It consists of being able to read one’s opponent’s ‘flow’. The way they fight, the way they carry themselves, almost analyzing the person as a whole, except limiting it to the more combat oriented parts. A lot can be learned about one’s enemy simply by observing them, especially in the midst of combat, but being able to do such a thing requires a great amount of focus and an unwavering will born from being through countless battles. This also allows the user to account for the environment the battle is in and suitably react to it with the minimum amount of effort necessary. After reading the opponent’s flow, the user must become ‘apart of it’ letting the flow take over and consume them in a sense combining their movements to the users, almost becoming like a mirror image to the enemy. From the enemy’s point of view it would be like everything they do is somehow dictated by the user of the trick, their attacks get ‘sucked’ into the user’s guard or somehow go where they didn’t intend to. Finally the user can go from offensive to defensive at a whim sneaking in through the opponent’s guard and striking towards vital areas while still using the minimal amount of effort or power to get the maximum effect, applying the same towards avoiding blows. In the end whoever faces a user of this technique could succumb to a psychological effect, as though they are facing ‘defeat’ itself.
Ruiling: This trick lasts for four cycles, counting this cycle as the first. All stats for action calculations are considered at their full value except for stamina rate (regardless of how much your stats were decreased by tricks/abilities. For example when using precipitated actions they do not receive any penalties and every time you are defending against Precipitated Actions or attacks from multiple enemies, you do not receive any penalties from defending multiple times. Any partial blocks or dodges the user does become full for the cost of double the stamina and stat cost. After this trick deactivates you must wait 4 of your cycles before activating it again.
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